While I won't really have to deal with this stuff, and I'm kind of tied to Unity because Godot and Unreal don't offer the solutions to some of the niche things that I do (which is why I like Unity, the asset store is a real blessing if you need to do something niche), the reality is if the big players stop using Unity, then it becomes less useful for the little players, and then those niche solutions won't be created and then Unity won't be useful for us niche users either. For example, lowering the cost per install, or maybe offering alternative solutions (like maybe a new license that has direct revenue share similar to Unreal). I am hopeful that Unity sees this and makes some adjustments (and not just "clarifications"). Not saying what you were saying is wild or incorrect, but making sure everyone has the most information possible. I'm trying to be objective about what they are doing and trying to correct wild or incorrect scenarios that people are putting out (both on here and on Reddit currently). Like how they plan to really track installs, how they will track revenue, how will disputes work if you think your installs or revenue are wrong, what metrics they will use to count "similar games" that they are going to group together for revenue/install numbers. They've been slowly updating the FAQs to make them a bit more clear, but of course it's still not. You can't just drop something like this and then have no one available to answer questions. Click to expand.You are completely correct, and it's definitely a huge problem.
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